Guilty Conscience
Created for Godot Wild Jam #65 (Theme: Overload)
Experience information overload as you step into the shoes of a mind-reading animal control worker. Quickly read the animal's thoughts to identify and neutralize the perpetrator behind a vicious crime. Note: All culprits are tranquilized and sent to a rehabilitation center upstate. They go on to live happy and reformed lives :)
How to play:
- LMB to grab a thought and highlight the animal it belongs to.
- RMB to cycle between marking an animal as suspicious, eliminating them as a suspect, and returning to neutral.
- Hold spacebar while hovering over your chosen target to tranquilize.
Tips:
- Animals need to have all the traits in your notes, not just one or two.
- You can grab thoughts and throw them off screen if needed.
- Some animals may have murderous or weird thoughts, but haven't actually committed a crime. The target's traits are all you need to pay attention to.
Production
eckofox
Programming
EmmawithanE
iscke
Writing
eckofox
Art
Ghubear
Music and SFX from Pixabay
Menu theme: Geoffrey Burch
Gameplay theme: Serge Quadrado
Crime scene tape: pngimg.com
Comments
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This is so cool! I love the adorable animals and all their strange thoughts. Sorting through the text fits the 'overwhelm' theme of the jam well, and adds a sense of urgency to the piece. Nice to see all the Aussie animals represented too - although I did feel mightily guilty shooting a blue wren when a few live in my backyard! Great stuff :)
This game is a lot of fun and I really enjoyed playing it :D
Thank you so much!
I appreciate the appreciation :3 *appreciates in chaos gay*